From the course: Houdini: Advanced Motion Graphics

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Procedurally creating interior UVs

Procedurally creating interior UVs - Houdini Tutorial

From the course: Houdini: Advanced Motion Graphics

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Procedurally creating interior UVs

- [Voiceover] All right, now we're gonna look at a crucial step in the process, which is procedurally creating UVs for the interior polygons for a fracture geometry. We transferred the UVs from our initial geometry over to fracture geometry, so the outside's fine, but we're gonna need to take care of the inside. So I'm gonna lay down a UV Quick Shade just so we can see what's going on, we see that we have our UVs on our geo, awesome. Great, excellent. But we're gonna need UVs on the interior pieces. So, first off we need to make sure we can access each of those pieces individually, so we're gonna use the traditional connectivity and partition combination to do that. So I'm gonna lay down a connectivity sop and this is going to create an attribute based on connective points or primitives We'll choose primitive. Bring that up. You can see now that we have this primitive attribute called Class. We go to the geometry spreadsheet. You can see that that has created a number for each set of…

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