From the course: Houdini 15.5: Dynamics and Simulation
Process overview - Houdini Tutorial
From the course: Houdini 15.5: Dynamics and Simulation
Process overview
- In this chapter, we're going to look at building a rigid, body dynamic simulation set up using the Bullet Solver in Houdini. And with this shot is, we're going to build. Let me play this back and play it here, this sci-fi crate crash landing here on this alien planet and all of these little parts inside falling out. And this is a great example of building a dynamic set-up with a bunch of different kinds of shapes. So we're going to look at different kinds of collision geometry we use in different situations. It also illustrates the power of Bullet's ability to have thousands of little objects simulated within a scene really efficiently. So let's keep playing this back for a second. So we're going to go through, we're going to step through the assets that we've provided for you and then piece by piece we're going to add in elements into the simulation and refine and refine and refine along the way until we have the shot that we're showing you here. Okay, so let's dive in and let's take a look at the geometry we've provided to build the scene out.
Practice while you learn with exercise files
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Contents
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Process overview56s
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Source assets1m 49s
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Create simulation with shell and ground4m 43s
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Create collision geometry for shell8m 17s
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Create collision geometry for ground8m 28s
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Add base into simulation3m 18s
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Create collision geometry for base8m 17s
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Add frame into simulation4m 56s
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Add crates to simulation6m 39s
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Add cans to simulation5m 2s
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Tweak sim and constraint parameters7m 1s
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Modify attributes on shell constraints9m 6s
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Modify attributes on frame constraints4m 37s
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Apply simulation to full-resolution shell4m 26s
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Apply simulation to full-resolution geometry3m 3s
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Run simulation and create flipbook5m 1s
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Combine results and export alembic7m 9s
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