From the course: Houdini 15.5: Dynamics and Simulation

Process overview - Houdini Tutorial

From the course: Houdini 15.5: Dynamics and Simulation

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Process overview

- In this chapter, we're going to look at building a rigid, body dynamic simulation set up using the Bullet Solver in Houdini. And with this shot is, we're going to build. Let me play this back and play it here, this sci-fi crate crash landing here on this alien planet and all of these little parts inside falling out. And this is a great example of building a dynamic set-up with a bunch of different kinds of shapes. So we're going to look at different kinds of collision geometry we use in different situations. It also illustrates the power of Bullet's ability to have thousands of little objects simulated within a scene really efficiently. So let's keep playing this back for a second. So we're going to go through, we're going to step through the assets that we've provided for you and then piece by piece we're going to add in elements into the simulation and refine and refine and refine along the way until we have the shot that we're showing you here. Okay, so let's dive in and let's take a look at the geometry we've provided to build the scene out.

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