From the course: Houdini Essential Training
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Pyro Shader - Houdini Tutorial
From the course: Houdini Essential Training
Pyro Shader
- [Instructor] Now that we have our simulation cached out, the next step is to learn how to render our volume. So what we're going to do is we're going to go into our materials network here that we've created with the materials we've been using, these have some of the different ones we've used previously in the course. I'm going to hit Tab and I'm going to type pyro. You can see quite a number of nodes come up. And we're just going to pick the basic Pyro Shader. Okay, and so this is the core node for rendering volumes. Obviously we use the Pyro Effects shelf to generate the Billowy Smoke preset and then the Pyro Shader is the main way we're going to render volumes. It being Houdini, we could make all kinds of crazy custom volume shaders if we wanted to under the hood, but especially for beginners or even for a lot of advanced purposes, this built-in Pyro Shader is the way to go. So what I'm going to do here is I'm going to just rename this Smoke just so it's nice and simple and…
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