From the course: Houdini 15.5: Dynamics and Simulation

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Ray arm geo to body geo

Ray arm geo to body geo - Houdini Tutorial

From the course: Houdini 15.5: Dynamics and Simulation

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Ray arm geo to body geo

- [Narrator] We're getting close to the finish line with our jellyfish geometry here, and I'm going to show you another little trick we can use to make sure that these arms are flush with the jellyfish body. So here we have the tops of the jellyfish arms over here, and what I'm going to do is actually I'm going to grab this object_merge over here that we had used to merge in the body before, and I'm going to bring it down there, so that's the body. And just for a quick example, I'm going to merge these together. And now we can see, there's a little attribute mismatch, so the geometry's going to look a little bit funky, but you can see that there's space between these arms and the body, and we're going to get rid of that by basically projecting these top points up to the top of that body. So let's take a look at how to do that. First I'm going to lay down an attribute delete, and I'm going to delete out the extra point attributes, this wire capture stuff, because we don't need it…

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