From the course: Houdini Essential Training
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Render passes, AOV - Houdini Tutorial
From the course: Houdini Essential Training
Render passes, AOV
- [Instructor] In this video, I'm going to show you how we can set up various render passes in our mantra output node. So what I'm going to do is we're going to go to our output context here and we've got our chapter 04 07 mantra node and this has the same settings as the previous video, we've just kind of versioned up to the right chapter number. So it's very straightforward in here to add what are called AOVs or render passes, depending on your experience or the software you've been using. And so you can see in the Images tab here under Extra Image Planes, we have all sorts of options. And obviously we can drill down to getting all sorts of very specific data and I'm just going to show you some basic stuff to see an example of how we can get different render passes out of mantra. So what I'm going to do, it's actually quite cool, there's this Export Components field here, you can see there's a dropdown, it says either Basic Components or Common Components, and these of course are a…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
Cameras7m 2s
-
(Locked)
Flipbooks3m 43s
-
(Locked)
Mplay2m 43s
-
(Locked)
IPR rendering5m 5s
-
(Locked)
Basic mantra settings5m 58s
-
(Locked)
Mantra quality settings12m 1s
-
(Locked)
Render passes, AOV4m 44s
-
(Locked)
Open GL ROP2m 57s
-
(Locked)
Geometry ROP1m 49s
-
(Locked)
FBX ROP1m 55s
-
(Locked)
Alembic ROP2m 26s
-
-
-
-
-
-
-
-