From the course: Houdini: Advanced Motion Graphics

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Revising and iterating our simulation

Revising and iterating our simulation - Houdini Tutorial

From the course: Houdini: Advanced Motion Graphics

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Revising and iterating our simulation

- [Voiceover] One of the benefits of working procedurally is that we can iterate really efficiently and that's one of the most fantastic things about working with this paradigm. And so, we ran our simulation before, and we set everything up to deform our geometry. And now that we can really look at our deformed geometry, based on that simulation there might be things we want to change now that we have the whole thing in place. So I'm at frame 500 here and I'm gonna scroll through and I can see, like for example, here we have this one center wire that actually cut through the main core, the collision. Sometimes the collision's don't resolve perfectly unless certain settings are dialed up a bit which can take a lot longer to simulate. There's some other things here, like there's just something about the way that wire's deforming we get some kind of ugly wire deformation there, the way it's applying with the geometry. I see some things happening with some collision and some inner…

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