From the course: Houdini 15.5: Dynamics and Simulation

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Run simulation and create flipbook

Run simulation and create flipbook - Houdini Tutorial

From the course: Houdini 15.5: Dynamics and Simulation

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Run simulation and create flipbook

- [Male Narrator] Now we're looking at all the high-res geometry for our objects that's been driven by the low-res proxy geometry that's running through the simulation. Let's turn off the shell here, so you can see everything. It's looking good. The next thing we want to do is we're going to go into our simulation, we're just going to tweak a couple settings, and then let's run our final shot here. First thing, I'm going to change my frame range to 120. We want to sim out for our final. Let's turn the shell back on. I'm going to go into my SCENE_SIM node. I'm just going to change a couple things here. First, we're going to go to our POP drag node that's adding some drag into our whole simulation. I'm just going to double its resistance from 0.3 to 0.6, and, next, I'm going to go down to the glue_SHELL constraint network here and go up to the glue_constraint node where our settings are, and obviously we had made our custom constraint gradient of attributes previously and then, what…

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