From the course: Houdini 15.5: Dynamics and Simulation
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Run simulation and create flipbook - Houdini Tutorial
From the course: Houdini 15.5: Dynamics and Simulation
Run simulation and create flipbook
- [Male Narrator] Now we're looking at all the high-res geometry for our objects that's been driven by the low-res proxy geometry that's running through the simulation. Let's turn off the shell here, so you can see everything. It's looking good. The next thing we want to do is we're going to go into our simulation, we're just going to tweak a couple settings, and then let's run our final shot here. First thing, I'm going to change my frame range to 120. We want to sim out for our final. Let's turn the shell back on. I'm going to go into my SCENE_SIM node. I'm just going to change a couple things here. First, we're going to go to our POP drag node that's adding some drag into our whole simulation. I'm just going to double its resistance from 0.3 to 0.6, and, next, I'm going to go down to the glue_SHELL constraint network here and go up to the glue_constraint node where our settings are, and obviously we had made our custom constraint gradient of attributes previously and then, what…
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Contents
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Process overview56s
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Source assets1m 49s
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Create simulation with shell and ground4m 43s
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Create collision geometry for shell8m 17s
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Create collision geometry for ground8m 28s
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Add base into simulation3m 18s
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Create collision geometry for base8m 17s
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Add frame into simulation4m 56s
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Add crates to simulation6m 39s
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Add cans to simulation5m 2s
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Tweak sim and constraint parameters7m 1s
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Modify attributes on shell constraints9m 6s
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Modify attributes on frame constraints4m 37s
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Apply simulation to full-resolution shell4m 26s
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Apply simulation to full-resolution geometry3m 3s
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Run simulation and create flipbook5m 1s
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Combine results and export alembic7m 9s
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