From the course: Houdini Essential Training
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Selection - Houdini Tutorial
From the course: Houdini Essential Training
Selection
- [Speaker] Now we're going to look at object and component selection. So, now we're just in the default object level of our scene, and we have this basic sphere in a geometry object. And if we just click on it like this, you can see it gets selected. And then if its select flag is on here, it's selectable. So, let me click on my select cursor, and you can see that we can select various things in the scene just this way. I can select our object here. I could hit the "t" key to get a transform manipulator, and I could move it back and forth. And there we go, that's how we could select and move an object at this top level. We can't deform it, we can't do any modeling at this level, but we can select and transform, rotate, or scale an object. Okay, so let me zero that out. Now, let's go into actual component selection, where we'd want to actually select points and deform them on that model. So I'm going to go into my sphere object. I'm going to turn off the ghosting, so we don't see…
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Contents
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Object vs. suface context4m 14s
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Geometry types5m 38s
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Viewing standard attributes3m 12s
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Selection3m 2s
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Grid and snapping2m 26s
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Basic box up modeling4m 3s
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Polysplit and edge loops6m 18s
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Clip and mirror3m 36s
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Polybevel and divide4m 52s
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Curve SOP3m 6s
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UV unwrap3m 31s
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Creating groups6m 31s
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Creating attributes7m 49s
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Copy SOP2m 43s
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Copy SOP with template attributes4m 39s
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Copy SOP with stamping6m 55s
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Packed feometry4m 59s
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Geometry with VDBs4m 1s
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VOP SOP6m 42s
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Subnetworks7m 46s
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Caching geometry5m 19s
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Export Alembic4m 51s
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Import Alembic2m 4s
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