From the course: Houdini 15.5: Dynamics and Simulation
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Source assets - Houdini Tutorial
From the course: Houdini 15.5: Dynamics and Simulation
Source assets
- [Instructor] In this video, we're going to take a look at the source assets that we've provided for you to build out this scene. So we've got our view port on the left here and our network view on the right. I'll zoom out a little bit so you can see what we've got. Basically we have our terrain and then we have our scifi crate object that's filled with things that are going to all spill out and break apart as we drop this thing. If we look at our network view, we've got our camera, we've got our shader subnetwork. If I go in there, you can see we have a bunch of shaders set up for you. There's a bunch of texture files associated with this that have all been prepared. We have our lighting objects, and then down here, we have our main model object, and then that's split out to all the different elements which we'll use to add in to the simulation one by one to illustrate how this is done properly. If we go into the model object, you can see, let me hit H to home to view, this is where…
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Contents
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Process overview56s
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Source assets1m 49s
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Create simulation with shell and ground4m 43s
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Create collision geometry for shell8m 17s
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Create collision geometry for ground8m 28s
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Add base into simulation3m 18s
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Create collision geometry for base8m 17s
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Add frame into simulation4m 56s
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Add crates to simulation6m 39s
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Add cans to simulation5m 2s
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Tweak sim and constraint parameters7m 1s
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Modify attributes on shell constraints9m 6s
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Modify attributes on frame constraints4m 37s
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Apply simulation to full-resolution shell4m 26s
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Apply simulation to full-resolution geometry3m 3s
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Run simulation and create flipbook5m 1s
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Combine results and export alembic7m 9s
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