From the course: Houdini Essential Training
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Subnetworks - Houdini Tutorial
From the course: Houdini Essential Training
Subnetworks
- [Narrator] Now we're going to take a look at subnetworks. And we've actually used this term before because we have some subnetworks already in our top object level. For example, the training room object here is a subnetwork that if I click on and go inside, you can see this is made up of a different bunch of geometry nodes that comprise this overall room that we've been using as our base for our scene. And subnetworks are a really important concept in Houdinin 'cause very often we are packaging up groups of things reducing them down to a subnetwork and then let's say exposing different parameters that we want to manipulate within those subnetworks. We just talked about exposing different parameters, for example, in VOP SOP, it's where we create a complex system and then we just expose just a couple of those parameters to manipulate that system and this is another area where that can come into play. This can be further extended because one of the really powerful things we can do in…
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Contents
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Object vs. suface context4m 14s
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(Locked)
Geometry types5m 38s
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(Locked)
Viewing standard attributes3m 12s
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(Locked)
Selection3m 2s
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(Locked)
Grid and snapping2m 26s
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(Locked)
Basic box up modeling4m 3s
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(Locked)
Polysplit and edge loops6m 18s
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(Locked)
Clip and mirror3m 36s
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(Locked)
Polybevel and divide4m 52s
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(Locked)
Curve SOP3m 6s
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(Locked)
UV unwrap3m 31s
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(Locked)
Creating groups6m 31s
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(Locked)
Creating attributes7m 49s
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(Locked)
Copy SOP2m 43s
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(Locked)
Copy SOP with template attributes4m 39s
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(Locked)
Copy SOP with stamping6m 55s
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(Locked)
Packed feometry4m 59s
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(Locked)
Geometry with VDBs4m 1s
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(Locked)
VOP SOP6m 42s
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(Locked)
Subnetworks7m 46s
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(Locked)
Caching geometry5m 19s
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(Locked)
Export Alembic4m 51s
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(Locked)
Import Alembic2m 4s
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