From the course: Mastering UVW Mapping in Houdini 16.5

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UV selection and manipulation

UV selection and manipulation - Houdini Tutorial

From the course: Mastering UVW Mapping in Houdini 16.5

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UV selection and manipulation

- [Instructor] To end up with a really good UV mapping result, no matter how good our initial setup is, we may want to alter, and adjust, and augment our mapping solution at some point in the process. To do this, we have the handy UV Edit node to help us out. In our scene then, let's use the Tab key in our graph area so that we can type UV edit into our search. Then, when we see the node appear, click to select it. Although, if I just delete that node, an easier way to add one is to make some edits to the UVs themselves. With the UV Layout node already in the flow and selected, let's press the S key to make sure that we are in selection mode, and if we click to select a polygon in our UV view and then press the T key to engage our transforms, you will notice in the flow that we now have a newly created UV Edit node. We can, of course, select points, edges, or primitives with a single click. And, again, the T key will let us transform these in the view. Double-clicking the polygon will…

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