From the course: Houdini Engine for Cinema 4D and Maya
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Volumetric fluid system HDA in Maya
From the course: Houdini Engine for Cinema 4D and Maya
Volumetric fluid system HDA in Maya
- Houdini has a very powerful volumetric fluid simulation system and via HDA is in the Houdini engine, we can bring that inside of Maya and work with it quite well. So what we're going to do is we're going to open up the HDA I have prepared for you. So we go to Houdini Engine, Load Asset, and we'll click on this smoke_01.hda. And you can see that that loads in. Now we're just going to reframe this up a little bit. And I'm just going to hit Play, so we can see what's happening. All right, you can see that there's some fluid being emitted from an object, and then it's colliding with another object in the scene. Very, very basic set-up. So what we want to do is we want to look at how we can visualize the fluid within Maya and also how we can replace the emission and the collision objects with custom objects that we create in Maya. So first off, let's rewind to the beginning and let's open up the Outliner. I'm going to open up the Outliner window a little bit more so we can see what's…
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Contents
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Overview of the Houdini Engine in Maya54s
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Loading a Houdini Engine and adjusting the parameters of the Houdini digital asset into Maya2m 42s
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Procedural building generator HDA in Maya3m 35s
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Overview of the particle HDA in Maya4m 6s
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Particle system HDA in Maya5m 2s
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Volumetric fluid system HDA in Maya8m 45s
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