From the course: UX Foundations: Prototyping (2017)

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Low-fidelity prototyping

Low-fidelity prototyping

From the course: UX Foundations: Prototyping (2017)

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Low-fidelity prototyping

- [Narrator] Low-fidelity prototypes are a rough presentation of the design and aren't very detailed. They may be sketchy with interaction and flows undefined. Low-fidelity prototypes can be sketches on paper, but there are some digital tools that simulate that unfinished look and feel, and we'll take a look at those later in the course. I want to note that low-fidelity is sometimes defined as only paper-based. There are some nuances to this debate, but I'm defining low-fidelity to include clickable wireframes that can be created in a prototyping software with minimal interactions like linking screens together. There's a lot of key advantages to using low-fidelity prototypes, especially early in the user center design process. Users are more likely to be open with their feedback. The low-fidelity nature of the prototype gives the impression that the design is in an early concept phase, and if you ask for feedback, users will be more likely to give their honest opinion because it's…

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