From the course: InfraWorks 2021: Animating Infrastructure Designs
Unlock the full course today
Join today to access over 22,400 courses taught by industry experts or purchase this course individually.
Working with the model in Twinmotion - InfraWorks Tutorial
From the course: InfraWorks 2021: Animating Infrastructure Designs
Working with the model in Twinmotion
- In the previous video, we imported our development FBX, here it is in our little import panel. If we look on our scene graph hierarchy at the right hand side, we can see there is development.fbx, and if we drop down the little arrow, we can see that there's lots and lots and lots of things there, but we still can't see anything. And, what we can do is we can just hold down the middle mouse button, and the shift key, and just have a look around. Ahh, there it is. All right. Okay. Now, remember, when we were exporting, I told you there may be a few issues. Twin motion is a game engine. It's not geographically aware. In face, here's a little tip. Just, click on the little ellipse next to development.fbx, and say zoom to selection. And it will take you to your model over there. Now, as I was saying, this is not geographically referenced. My model is, my model knows where it is, but the basic city…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
Preparing a model for export to Twinmotion4m 16s
-
Interface and navigation controls3m 30s
-
Importing a model into Twinmotion4m 53s
-
Working with the model in Twinmotion2m 27s
-
Understanding project options and settings in Twinmotion7m 19s
-
Cleaning up a Scenegraph: Part 16m 49s
-
Cleaning up a Scenegraph: Part 21m 52s
-
Setting localization preferences4m 12s
-
-
-
-
-