From the course: Autodesk Inventor 2022 Essential Training
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Create a base T-Splines form - Inventor Tutorial
From the course: Autodesk Inventor 2022 Essential Training
Create a base T-Splines form
- [Instructor] Now that you've seen how these splines work, it's time to take a moment and learn how to create your base form so that you can begin sculpting the shape that you need. To create a sculpted form, you can go to the 3D model tab under Create Form and select the dropdown for primitives by default box is selected. But if you click the dropdown, you'll see that we have a number of primitive shapes that you can begin with. Since we're going to create a basic mouse shape, we're going to use the boxes or option. By left clicking on it, you'll see the origin plains up here, and you get a box dialogue box with some settings where we can adjust. To begin, you're going to need to pick where you want to create your form. I'm going to go ahead and select the XEZ plane and then select the center of that sketch. By doing that and vendor uses the default settings in the dialog box to give you your initial shape and then…
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Contents
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Part feature introduction3m 21s
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Create a base extrusion7m 4s
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Create an extrusion to the next face3m 53s
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Create revolves7m 34s
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Create a sweep5m 20s
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Complex shapes with the Loft tool8m 25s
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Controlling lofts with rails6m 22s
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Introduction to organic shapes with T-Splines1m 35s
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Create a base T-Splines form2m 54s
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Editing sculpted shapes using edit form4m 2s
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