From the course: Final Cut Pro X & Logic Pro X: 2 Mixing Dialog, Music, and Effects

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Bouncing DME stems

Bouncing DME stems

in case you're new to this concept. So, a stem is going to have, a stem for the dialog, is going to have the two pops at the beginning and then intentional blank space until the first piece of dialog, and then all the pieces of dialog, but nothing else until the last two pop. and anything that isn't music and dialog, and then two pop at the end. The music stem will have two pop, lots of blank space, intentional blank space and then two pieces of music, two pop and we're done. Now, you might say, well why not just mix the dialog and give him a start point? Well, yeah, I could do that. But, it's much easier to just give him the intentional blank space, so then in his timeline, he can lay it everything in, boom, boom, boom, right against the start and everything syncs up where it's supposed to be. And by the way, you can tell if you're out of sync right away just sort of from the length of the bounce. So, that's why we use stems. So that's the length part of stems. What about the volume…

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