From the course: Audio Design for Interactive Projects

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Interpreting a creative brief

Interpreting a creative brief - Logic Pro Tutorial

From the course: Audio Design for Interactive Projects

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Interpreting a creative brief

- [Instructor] In this chapter, we're going to begin to dive in and really start creating our sounds. As we mentioned in the last chapter, usually the first thing we're going to see is a creative brief from a client, which will give us a better idea of what our product is, its intended use, and the sounds that may be required. Let's take a look at our example creative brief now. So in this client brief and in terms of product design, we see that it's an entertainment-based product that's currently web-based and accessible via desktop only. That it's going to allow users to browse and select content, and that there are logged in and logged out states. In terms of things like motion design, we see that the client has requested that the motion be elegant and smooth and that the content is browse-able with hover state and jump for users to access a wide variety of content quickly. Now, in an actual client brief, things like product design, motion design, UX would certainly usually be more…

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