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Fine-tuning the roof shader

Fine-tuning the roof shader - MARI Tutorial

From the course: Learning MARI

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Fine-tuning the roof shader

- Let's go ahead and tweak the roof channels to complete our final shader. Let's pop into our shader here and click on our AI standard. And let it load up. And we'll go ahead and activate our shaded model and let's go over to our light tab and turn these guys off and our environment on. And it might be a little slow at first just to calculate it, while it's caching. But let's spin around and take a look at it. Not really getting a good indication of what's going on on the roof, so let's go ahead and spin this around for now. And to make things easier on us, we'll go back down to display features and look at our specular, because that's what we really care about right now. So I feel like it's probably a little too reflective in the paint areas. Especially, like looking at the other objects as reference. Even in our wood here it's probably a little bit too reflective. So let's go to our channels and click on spec and while it's loading that up, what we're going to do is kind of turn off…

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