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Using procedurals to create a rope diffuse map

Using procedurals to create a rope diffuse map - MARI Tutorial

From the course: Learning MARI

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Using procedurals to create a rope diffuse map

Before we get started with the next part, the rope just wanted to do a little overview of the main structure so I went through and kind of beat it up and scraped away certain parts of the wood and I unhid the groups beneath it but wanted to had them catched so I can see everything in context Just to get like a good idea of tonal value and range and all that good stuff but you'll see here that I just added some different levels with masks on them to control like the wood in the middle there and additionally like its saturation Just to kind of break that up little bit So let's move on to the rope over here so we can go ahead and bring that down and just add another group here and we'll call it rope and we'll add a procedural go down to procedural, pattern tiled and we'll call it rope and bring that under the group and we will go to the image manager and I brought in a little bump map that is tile bowl over a surface and so we use that to sort of create the shape of the rope so let's…

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