From the course: Modo 2019 Essential Training
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Creating the switches - MODO Tutorial
From the course: Modo 2019 Essential Training
Creating the switches
- [Instructor] In this video, I'm going to model the switches that go on the control panel. I've created a new empty mesh item and I've named it Switch and I also have my custom work plane which is aligned to the control panel active. So I'm going to run the cube primitive and I'm just going to draw out a flat rectangle conforming to the underlying graphic and then I'll just pull out to give it some depth and I'll just make sure that all these segments are set to one and with that done, I'll hit Q to drop the tool. I'll switch to Polygon mode and I'll select this face at the top of the cube. I hit the B key to activate the bevel tool and I'm also going to hit the zero key at the top of my keyboard, that brings up what's called the Advanced Tool Handles and I just find they're a bit easier to use when you're doing something that requires a lot of precision. So once I've beveled in just over half a millimeter, I hold Shift just to reactive the bevel tool on top of itself and this time…
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Contents
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(Locked)
Setting up the project3m 28s
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Creating the side panel3m 38s
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Continuing the side panel2m 36s
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Finishing the side panel3m 40s
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Creating the control panel4m 47s
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UV unwrapping the control panel2m 4s
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Texturing the control panel1m 51s
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Creating the rear of the control panel2m 39s
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Creating the key bed2m 59s
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Modeling the keyboard template2m 3s
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Creating the black keys5m 20s
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Creating the white keys5m 2s
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Editing the white keys3m 4s
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Duplicating the white keys6m 47s
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Creating the dials4m 5s
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Duplicating the dials5m 35s
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Creating the switches4m 3s
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Modeling the LED2m 56s
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Assigning materials4m 53s
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Setting up the camera and lighting3m 48s
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Creating the wood texture5m 45s
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Texturing the dials3m 28s
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Texturing the LED3m 29s
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Final shading and rendering3m 13s
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