From the course: Modo 2019 Essential Training
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Creating the white keys - MODO Tutorial
From the course: Modo 2019 Essential Training
Creating the white keys
- In this video, I'm going to start modeling the white keys. Now the white keys are slightly more complicated, because they need to fit around the black keys. So, there needs to be a notch taken out of the white key, wherever it's next to a black key. And some of the white keys are going to have one notch, and some of them are going to have two. So obviously the smart thing to do, will be to just model the notch once, and then mirror it over on those keys that need to have it on both sides. So I've created a new empty mesh called "White Keys". But,the first step I need to take, before I start modeling, is to position the work plane. So to do this I'll select the key template mesh and I'm going to switch to polygon mode. I'll select this polygon and I'll hold option and open the work plane options and I'll align the work plane to the selection. And then I can dismiss the work plane popover. Then I can reselect my White Keys mesh in the item list, and just to make visibility a little…
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(Locked)
Setting up the project3m 28s
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Creating the side panel3m 38s
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Continuing the side panel2m 36s
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Finishing the side panel3m 40s
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Creating the control panel4m 47s
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UV unwrapping the control panel2m 4s
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Texturing the control panel1m 51s
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Creating the rear of the control panel2m 39s
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Creating the key bed2m 59s
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Modeling the keyboard template2m 3s
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Creating the black keys5m 20s
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Creating the white keys5m 2s
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Editing the white keys3m 4s
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Duplicating the white keys6m 47s
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Creating the dials4m 5s
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Duplicating the dials5m 35s
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Creating the switches4m 3s
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Modeling the LED2m 56s
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Assigning materials4m 53s
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Setting up the camera and lighting3m 48s
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Creating the wood texture5m 45s
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Texturing the dials3m 28s
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Texturing the LED3m 29s
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Final shading and rendering3m 13s
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