From the course: Modo Product Visualization: Shoe Rendering

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Defining the basic suede

Defining the basic suede - MODO Tutorial

From the course: Modo Product Visualization: Shoe Rendering

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Defining the basic suede

- [Instructor] In this video, I'm going to start creating a suede material that will be applied to the panels on the toe and the heel of the shoe. So the first step will be to locate the relevant material in the shader tree. So with one of the items selected in open GL I'm going to hover my cursor over the selected item right click and in the resulting menu I'm going to go to shaders and then that's going to help me to locate the relevant shader to then be selected in the shader tree. I'm going to change the shading model to principled. And in order to define a color I'm going to open the images panel and I'm going to select my color palette image for reference. Then I'll reselect my panels material. I'll click on the diffuse color to open the color picker. Let me just drag that to palette to pin it. And since I've actually saved preset of this color I can just select it directly in the swatches. So with that done I…

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