From the course: Modo 2019 Essential Training
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Edge flow
- [Instructor] The most common destructive modeling workflow is to use subdivision surfaces. Now, this cube that you're looking at in the viewport is made up of faces, and faces always have sharp edges, because the form of the model is defined by the raw polygons, but, if I hit the Tab key on my keyboard, you can see that suddenly, the mesh becomes much more rounded, because we've converted the raw faces to a subdivision surface. So by using subdivision surfaces, we can get a combination of both rounded and sharp edges in our model so it's obviously much more versatile than just using raw faces. And in Modo there's two different types of subdivision surfaces, so if you hit Tab, you get what's known as ordinary subdivs. I'm just going to hit Tab once again to toggle back to faces, and this time I'm going to hold Shift + Tab, and that's going to convert my mesh to Catmull-Clark subdivisions. And generally, it's better to work with Catmull-Clark, simply because it's more flexible, you…
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