From the course: Modo 2019 Essential Training

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Final shading and rendering

Final shading and rendering - MODO Tutorial

From the course: Modo 2019 Essential Training

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Final shading and rendering

- We're now almost ready for our final render. There's just a handful of materials that still need to be finalized. The first of these is the switch. Now, if you remember I didn't bevel any of the edges on the switch and that's because I was planning to use the rounded edge shader. So if I expand the shaded properties you'll see the rounded edge value is here at the bottom. So I'm going to set that to one millimeter. And that's going to create a very slight bevel anywhere where there's a sharp angle on the switch. I'll also reduce the roughness of the material to 10 percent to create a glossier look. And with that done, I'll restore my shader tree. Then the next material that I want to look at is the base of the switch and this is going to be a simple chrome like metal, so I'll set the defuse amount to zero, the specular amount to 60, and we'll set the roughness to 20. Then I'll open a preview panel on the left hand side and I'll run preview so we can take a look at things. So the…

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