From the course: Modo Product Visualization: Shoe Rendering

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Ray GL

Ray GL - MODO Tutorial

From the course: Modo Product Visualization: Shoe Rendering

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Ray GL

- [Instructor] In this video I'm going to show you, a couple of little viewport niceties in Modo. The first of these is the saving and loading of viewport presets. Now, this is something I did actually cover in the modeling section of this course. But since we've taken the time to create, this really nice advanced viewport with no wire frames, I thought it was worth going over again. So basically, once you have your viewport set up, according to the way you want it, all you need to do is go up to the top left, and click on the viewport button up there, and if you go down to the bottom, where it says, save viewport preset, and I'm going to call this one advanced no wire frames. Then I'll click okay. That means that any time I want to restore this exact configuration, I simply need to select this preset from the list. The next thing I want to show you is called, Ray GL. This is essentially a fully Ray traced openGL viewport.…

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