From the course: Modo 2019 Essential Training
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Setting up the project - MODO Tutorial
From the course: Modo 2019 Essential Training
Setting up the project
- [Instructor] This section of the course is going to be a step by step walkthrough in which I am going to model, texture, and render a vintage synthesizer. And to begin with, the first step I'm going to take is to create a dummy mesh, which is going to serve as a guide for dimensions. So I'm going to activate the cube tool, and what I want to do is to create a box which is 600 millimeters wide by 400 millimeters deep, and 300 millimeters high. So these are the values that I've entered in the dimensions. Once they're in, I'm going to click apply to create the cube. And then I'll hit q to drop the cube primitive tool, and I want to align this cube to the ground plane, so I'm going to switch to polygon mode, I'm going to click on the ground align tool, and then I'm simply going to click on the cube, and that's going to automatically align it to the ground plane. So I hit q to drop that tool. Next I'm going to select my mesh in the item list, and I'm just going to click once again, so…
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Setting up the project3m 28s
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Creating the side panel3m 38s
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Continuing the side panel2m 36s
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Finishing the side panel3m 40s
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Creating the control panel4m 47s
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UV unwrapping the control panel2m 4s
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Texturing the control panel1m 51s
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Creating the rear of the control panel2m 39s
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Creating the key bed2m 59s
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Modeling the keyboard template2m 3s
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Creating the black keys5m 20s
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Creating the white keys5m 2s
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Editing the white keys3m 4s
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Duplicating the white keys6m 47s
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Creating the dials4m 5s
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Duplicating the dials5m 35s
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Creating the switches4m 3s
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Modeling the LED2m 56s
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Assigning materials4m 53s
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Setting up the camera and lighting3m 48s
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Creating the wood texture5m 45s
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Texturing the dials3m 28s
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Texturing the LED3m 29s
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Final shading and rendering3m 13s
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