From the course: Modo Product Visualization: Shoe Rendering

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Stitching

Stitching - MODO Tutorial

From the course: Modo Product Visualization: Shoe Rendering

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Stitching

- [Instructor] In this video, I'm going to apply the final material in the scene, which is the material that is applied to the stitching. So I'm going to scroll down to the bottom of the Shader Tree, where I can see there's two separate stitch materials and that's because I've got two separate areas with stitching, I have this stitching here around the front panel and also some more stitching on the rear panel. So what I'll do is I'll expand both of these materials and I'll select the material in the first instance and right click on it and create an instance of it, which I'll drag into the other material group above the original material so that it overrides it and that means that any changes I make in this material will automatically be propagated into the instance and with that done, I can now start changing the properties of the material so the first thing to do is to change the shading model to Principles…

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