From the course: Modo Product Visualization: Shoe Rendering

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Tweaking the lights

Tweaking the lights - MODO Tutorial

From the course: Modo Product Visualization: Shoe Rendering

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Tweaking the lights

- [Instructor] In this video, I'm going to revisit the lighting for the scene. The lighting that I've been using so far is the simple lighting rig that I set up towards the start of the course, and this has been perfectly adequate for me to use while I've been shading and texturing. However, it's not the lighting I want to use for my final render. For the final render, I'd like to use lighting that is a little bit more appealing and flattering to both the shoe and the materials. And so in order to achieve this, I'm going to edit the existing lights in order to give me a more polished image. And I'm also going to make use of the high dynamic range image that we imported at the start of the course, and that is going to help me compliment the existing area lights. So I'm going to switch to a 3d viewport, and we'll take a look at the existing lighting rig. Now, there's several ways of actually selecting lights in Modo.…

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