From the course: Marvelous Designer: ArchViz Cloth Simulation and Details

Adding extra details to the chair

From the course: Marvelous Designer: ArchViz Cloth Simulation and Details

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Adding extra details to the chair

- [Instructor] Let's just some minor tweaks to this pattern before we change the fabric and resolution. So the corners of this are way too pointy, so let's make a curve so that it looks a little better. So with this tool selected I'm just going to press to find the smooth curve tool. And with this, we can create curves on the point so it won't look like it looks right now. So instead of just clicking and dragging, which is an option that you can choose, I'm going to Ctrl Z this, You can right click, and then you have this dropdown and this is true for most of the tools inside of Marvel's designer. So here I can set a size, let's try 50, probably not enough, Let's try 70, okay, looks good and then I'll click Ok, and that way we can repeat the exact same size throughout the whole piece so it will look uniform. You just right-clicking, setting the value and pressing Ok. Run the simulation. Let everything settle, that looks way better, way more natural. Now let's just set the fabric and flay around with the resolutions. So let's create a new fabric here as always let's change the color just for reference and let's rename this (keyboard clicking) and then let's scroll down and select a preset. In here we can play around a little bit until we find something that we like. So I'm going to apply the fabric. I'm going to run the simulation. And as the simulation runs, I can select different presets and see in real time, what are the changes. So if I select this per set here, it will update and we can see how it folds. And then we can select a number of different fabrics and see how they behave in the chair and select the one that works best for us. So you can see that there are a number of different settings that will change, the pressure will change depending on the fabric that you decide to have. If it's more stretchy, you're probably going to need the less pressure and so on. So you see this one, for example, it's not really a good choice. It blew up way too much. This is really useful because that way you can play around with everything that you have in terms of options here. And then you can find something that works for you. So you see, just play around with everything, find what works for you, and don't worry about this because then we can do what we always do, just stop the simulation, move it around, run the simulation again and it will update. If you increase the resolution of the fabric, you might solve most of this as well. So for now, just worry about finding different options of fabric and see how they behave for you to select them. So I'm probably going to go with an oxford fabric because I really like how it folds. And then, like I said, let's just stop the simulation and just let it fall again so that we solve most of our trespassing problems. If you want, you can also just move them as you pull them out, you will have the collisions calculated and then the fabric will behave better. So just play around, make sure that you don't have those collision problems anymore. So as you can see with this setting, it is way too bloated, so let's select them again. Let's set a lower pressure. Let's write three probably even lower, let's try two, okay much better now. All right, looks good? Then it's time for us to run its final resolution simulation.

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