From the course: Marvelous Designer: ArchViz Cloth Simulation and Details

Creating a round pillow

From the course: Marvelous Designer: ArchViz Cloth Simulation and Details

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Creating a round pillow

- [Instructor] So, now that we have our blanket done, we're ready to create a few pillows for our couch. So between videos, what I did was just decrease this particle distance to a even lower number and then I ran the simulation one more time to make sure that I had the look that I wanted. And now that we're done with this, we don't want to run the simulation because otherwise, this is going to be way too heavy. And we're already happy with the overall look. So we don't need to overdo this. So what we can do to stop this from running is just select it, right click on it and select 'freeze.' You can see the shortcut here. So once I do that, we have this blue color that we can see, and it won't run the simulation anymore. So you won't take up space in your memory and you can worry about something else in your scene. So, when we're doing pillows or cushions, we're trying to do the same thing as they are in real life, which means that we have a filling and we have a outer area. We can export just the outer area, but we need the interior to have the exact look that is realistic and that has good draping. So, this is exactly what we're going to do here. So, I'm going to begin by selecting my create pattern tool. And I'll create in circle here, use the couch as a reference in terms of size. I think something like that, it's probably fine. Okay, here it is. And then, I'll create a rectangle, something like that, it's probably all right. We're going to tweak this a lot. So the size is not really important. And I'm going to change the fabric type for both of these to the main fabric here. Let me place this a little better. And also in the 3D view. All right, then I'm going to select the 'ellipse.' Press control+C to copy, control+V to paste, and then I'll just paste it on the other side, like so, okay, looking good. And then lets sew all of these parts together. So I'll select the free sewing tool, and I'll just do this on this side, and then do this, like so. There you go. Check in the 3D view to see if your sewing is proper and then you do the same thing on the other side. So just click, like that. And then click and click. Check the sewing, looks good. All right, so moving to the 3D, I'll just select this, rotate it, like that, rotate this to the opposite direction because we want the normal facing out. Okay, and then I'll just freeze the top one here, just so it won't fall. And then I'll run the simulation. Let's see what we have. Okay, looking good. If the simulation is running too slow, we can always stop this, select all the pieces of fabric and just increase the particle distance. So let me just grab all three, let's select a higher, let's write 35 for the particle distance and let's run it again. Okay, a little faster. Lastly, we can saw these ends. So, I would just select this and this. Remember to set the direction properly. We don't want to twist this. Check on the 3D to see if the sewing is straight and then run the simulation. Okay, looking good. And once that's done, we can set an internal pressure to the piece. So let me just select all three pieces again. Let me just stop the simulation so that we don't do this as the simulation is running. And then we'll select a internal pressure by scrolling down to simulation properties. Let's set something like 20 for starters. Okay, looking good. Now just unfreeze the top. Let it fall to the floor. Okay.

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