From the course: Marvelous Designer: ArchViz Cloth Simulation and Details

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Making the curtain pattern

Making the curtain pattern

From the course: Marvelous Designer: ArchViz Cloth Simulation and Details

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Making the curtain pattern

- [Instructor] Now we are going to work on some curtains for our scene. So the first step as always is to import the avatar. So I'm going to click on import, FBX, and then I select the curtain holder, which you have access in your project files. So I'll click on open, I'll uncheck the ad arrangement points. Then I'll click OK. So there you go. We have the curtain holder and the window just for reference. So this is what we'll work with. So the first step is to create the actual pattern. So I'm going to click on polygon, to rectangle, and I'll just use the window as a reference in terms of size of the curtain and height. I'm not going to make it too close to the floor, because that can give me some headaches when the simulation is running. And since I want it to be really drapey, I'm going to make it fairly big, something like that. Let's wait for you to synchronize. Then let's play around with the particle distance,…

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