From the course: Marvelous Designer: ArchViz Cloth Simulation and Details

Making the pattern for the blanket

From the course: Marvelous Designer: ArchViz Cloth Simulation and Details

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Making the pattern for the blanket

- [Instructor] Once we have our avatar set and exported from the software that we created it from. We're ready to import in here as an avatar. So, an avatar is an object that will serve as collision to the fabric piece that you create. So, this is really useful that you can interact the fabric that you creating with any other object that you have so you have proper draping and proper position. So let's see how we can import our avatar. I'll go over to File. Import. FEX. And then I'll go over to my desktop. And select this file which will be available for you in your project folder. And I'll click on Open. Once I click on Open, I'll I have a few options here. So I can import all these options here which are irrelevant for us. And I'll also turn off Automatically Add Arrangement Points because we are not going to use Arrangement Points. We're also going to set the scale to Default. And then I'll OK. So once we do that, as you can see, we have a preview, a shadow in our 2D view related to the actual piece that we imported. And anything that we simulate over this couch will interact with it and collide with it. So this is really useful because it can create the pieces space on the size of my sofa. So give me a better notion off scale. So, in here, what we're going to do now is create a pattern for a blanket that we're going to fold and let it fall over our couch. Just to add a little touch of detail. So I'm just going to reach over to my pattern tool but I'm going to click and hold. So then I can select Rectangle. And then I'll paste the size. Just something like this. And like that, maybe. It doesn't have to be precise so I'm just pasting the basic size. I'm going to fold this so the size of it is not exactly right. It's not going to be that apparent. Once I do that, you can see that it updates on this view as well, in the 3D view. And from here we're going to move this. So, if I click here, you can see that my gizmo works in a world position. But yours might be related to the camera. So, if yours is not set to world, what you're going to do is right click anywhere outside of your models in the 3D view. And then you're going to scroll over to Gizmo and then you're going to set this to World Coordinate. If it's on Screen Coordinate which is the default, your gizmo is going to be related to your screen. So you are not going to have enough rescission and it's going to be really hard for you to actually make changes to this. So again, right click outside. And then set the gizmo to World. And we're just going to move this up. Rotate this. And let's see how it falls over the couch to see if the size is all right. Okay, so I'm happy with the size. I'm going to stop the simulation. And undo this. So that's it for now.

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