From the course: Marvelous Designer: ArchViz Cloth Simulation and Details

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Topology and fabric presets

Topology and fabric presets

From the course: Marvelous Designer: ArchViz Cloth Simulation and Details

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Topology and fabric presets

- [Instructor] When it comes to topology, Marvelous Designer will work by default on triangles, but sometimes you need quads instead. So if I change my view type to mesh here you can see that right now, both pieces of fabric that I have in scene have triangles for the topology, but I can change that. So if I select my pattern and I scroll down to miscellaneous and open this up, you can see that we can change the mesh type from triangle to quads. This is a process that will require the software to recalculate the whole surface. So if you have a really low particle distance, it might take a while. So I advise you to change that right in the beginning if you need to. Once I change the particle distance now, it will follow my setting of quads. So I won't have problems with that. One cool final tip that I can give you is how to learn and to play around with your fabrics and your fabric presets so that you know which one to…

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