From the course: Introduction to 3D
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Add cameras in 3ds Max
- [Man] Now, let's move on to rendering. Rendering is a lot like photography. And in order to do that, we need lights and cameras. So, let's go ahead and start off by creating a camera in 3ds Max. Now, a camera is just an object in the scene and we can create objects in our scenes by using, either the create menu here- You can see we have a whole lot of options here. Everything from standard primitives down to lights and cameras. We can also create stuff here on the side bar by clicking on this plus sign and that's our create menu. Now, we have, again, a number of different sub-categories here. And these are primitive objects, shapes, lights and cameras. So, let's go ahead and click on the camera icon. And make sure we're in standard. Now, depending upon how many renderers you have installed, there may be a number of options in this pull-down menu. So, we're going to create a physical camera which mimics a real world…
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3ds Max setup1m 24s
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3ds Max interface and overview3m 39s
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Viewports and navigation in 3ds Max4m 51s
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Selecting objects in 3ds Max2m 13s
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Move, rotate, and scale in 3ds Max4m 29s
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Create hierarchies in 3ds Max3m 4s
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Add color in 3ds Max4m 38s
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Add texture in 3ds Max4m 5s
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Add cameras in 3ds Max3m 40s
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Set up lights in 3ds Max5m 2s
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Rendering in 3ds Max3m 27s
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