From the course: Maya: Advanced Materials

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Adding another specular layer with coat

Adding another specular layer with coat - Maya Tutorial

From the course: Maya: Advanced Materials

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Adding another specular layer with coat

- [Instructor] The coat attributes of the standard surface give us the ability to apply another layer of specular highlights to simulate certain materials, such as thick varnish or heavy glazing. I've currently got my figure of a dancer selected. I'm displaying the standard surface attributes. Arnold Render View is running in interactive production render mode. To see the effect of the coat layer most clearly, I want to temporarily disable my base color. Currently, I've got something connected to the base weight, so I can't just dim that weight down with a slider, but I can change the base color to black and that'll disable the base layer. Click on the base color swatch and set it to black. When the interactive production rendering finishes, let's make a snapshot of that so we can compare it to later versions. Click on snapshot and that's the specular component alone with a roughness of 0.5 and an index of refraction of 1.6…

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