From the course: Learning to Texture for Games

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Adding cube maps into the game

Adding cube maps into the game

From the course: Learning to Texture for Games

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Adding cube maps into the game

These are six images I've rendered from Maya using orthographic camera that rotates 90 degrees each time, batch rendering out six images to form a cubic reflection. They're pretty decent looking, although they need a little bit of fixing before we take them across into our game engine. One of the things I'll do first is watch out for any areas that were clipped by the camera. We can think of the camera as a slice plane and so it's sliced through the geometry leaving areas like Hall Cube 6 in the bottom left corner here open. I'll matte this with a color, eyedroppering, maybe a deep rust and putting in a new layer. I'll drop that layer underneath my existing one and just fill it in with the paint bucket. I'll make sure I do this on any other images here, adding in new layers, pulling it below and filling in with a color, just so there is no large gap and continuity and no transparency in the image. This way anything that's not obviously let's say a ceiling or a wall is the general…

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