From the course: Learning to Texture for Games
Unlock the full course today
Join today to access over 22,400 courses taught by industry experts or purchase this course individually.
Adding cube maps into the game
From the course: Learning to Texture for Games
Adding cube maps into the game
These are six images I've rendered from Maya using orthographic camera that rotates 90 degrees each time, batch rendering out six images to form a cubic reflection. They're pretty decent looking, although they need a little bit of fixing before we take them across into our game engine. One of the things I'll do first is watch out for any areas that were clipped by the camera. We can think of the camera as a slice plane and so it's sliced through the geometry leaving areas like Hall Cube 6 in the bottom left corner here open. I'll matte this with a color, eyedroppering, maybe a deep rust and putting in a new layer. I'll drop that layer underneath my existing one and just fill it in with the paint bucket. I'll make sure I do this on any other images here, adding in new layers, pulling it below and filling in with a color, just so there is no large gap and continuity and no transparency in the image. This way anything that's not obviously let's say a ceiling or a wall is the general…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.