So I've gone ahead and added some more detail to my character.…I've fleshed out the lower arm and the leg and I've just added a few extra…tweaks for instance the lower wing to here. You can see in the reference image…how it kind of splits off from the other side of the wing.…Now, it's time to add a few finishing touches that we'll need to get our game…character ready for UV mapping and texture editing in the next chapter.…These steps will apply to any game character really, not just this one in particular.…The first step I want to do is just make sure that all the edges of my character…are center aligned, so everything that's going to be along the axis of symmetry…is all snapped to the Y-axis, just like we've been doing in the steps, for…instance, modeling the head and modeling the body.…
So I've got all these edges selected here and I'm going to switch out of…Perspective mode into my Front view and I'll use my Move tool, holding down X to…snap to the grid, and just make sure everything is snapped right to that Y-axis.…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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