From the course: Learning to Texture for Games
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Adding realism with age and wear
From the course: Learning to Texture for Games
Adding realism with age and wear
My major landmarks are in, I've added some extra striping on the doors here as another caution sign, and a light blue matching the two blue stripes here, on the top and bottom of the door. The light blue denotes level 5, wherever that is. I am ready to start adding in some age and wear here and I'll look at the major intersections of panels first. Things tend to rust naturally in the corners and so it's a great place to start. I'll begin with the wall in Photoshop and start to add in some rust and then start to rust in as well, any inside bottom corners on things on my frames. Here in Photoshop in my color layer set, I'll make a new layer above my stripes and I'll rename this layer Rust. I'll click on my foreground color and choose a Rust, going nice and saturated and then using the brightness to pull it down into a deep rich rust color. For rust, I'll use my paintbrush pressing B for Brush and right-clicking or pressing F5 to access the Brush menu. I'm going to use a soft brush here…
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