From the course: Maya: Shader Networks

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Adjusting Substance attributes

Adjusting Substance attributes

From the course: Maya: Shader Networks

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Adjusting Substance attributes

- [Instructor] Picking up from the previous movie, we've got a substance network feeding into the standard surface for this parquet flooring. Now we're ready to art direct the look of that substance node. We've got currently no base color. It's been turned off in the material. I can navigate around with the middle mouse button, select that parquet STSF. In the attribute editor, we can see I brought the weight down to zero, just so we can see the effect of changing up the finished parameters. So go back over to the substance node, select it and scroll down closer to the bottom and in the substance parameters under standard near the bottom, we have the finished type and it set to natural by default, which means a natural finish, there's no varnish. Let's set that finished type to varnish. And if necessary, you can start the IPR in the Arnold Render View. We can see that we're getting a nice, shiny varnish there. And…

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