So I've spend some time painting the skin weights for my character and I've got…pretty much everything deforming nicely the way that I wanted to.…So I'm at a point where I can start building in some animations to bring into Unity.…Now when we work with a game character in Unity, we don't actually work with the…Maya file. We work with a format called FBX.…Now luckily there's a way to allow Unity to automatically export our FBX files for us.…So we don't do any kind of exporting to bring our file into Unity, everything…is handled on the backend and we do that in Maya with a plug-in called the FBX plug-in.…
So I just want to make sure that my FBX plugin is installed and activated.…So I'm going to go to Window > Setting/ Preferences > Plug-in Manager and I just…want to look for this fbxmaya pug-in.…I want to make sure it's loaded and I'll have it Auto load, so every time Maya…runs this will load.…If you don't have the FBX plug-in you can get it from the Autodesk website.…just grab the plug-in for your version of Maya.…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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