From the course: Animating Cartoon Characters in Maya
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Animating a quick exit - Maya Tutorial
From the course: Animating Cartoon Characters in Maya
Animating a quick exit
- So now we're ready to do what's called a "zip out", which is basically just moving the character off the screen as fast as possible. Because this happens quickly, the animation is going to just be a couple of poses, and when we render this, motion blur will cover all the rest. Now historically, in a 2D animation context, we would do what's called "drybrush" over the cells to simulate motion blur, but in 3D, we can actually render that. I'm going to bring him off in as little time as possible. Right now, we're at frame 194. I can bring him off before frame 200, so we basically are moving him off within six frames. I'm going to do this about two frames at a time and I'm going to animate this pretty much straight ahead. First I'm going to do is go to frame 196, and I'm going to zero out the rotations for that foot, and then I'm going to drop that foot down to the floor, so Translate Y is zero, and then I'm going to rotate this foot, make sure I got a key frameset here, and I'm going to…
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