From the course: Maya and After Effects: Product Visualization

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Assigning materials to faces

Assigning materials to faces

From the course: Maya and After Effects: Product Visualization

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Assigning materials to faces

- [Instructor] We've applied a layered shader onto the surface of this part of the robot arm. We can see that if we render in Arnold, and that looks fine. We're seeing the logo material superimposed over the painted metal material. However, we're also seeing the logo on the interior of the robot arm and we don't want that. To avoid that, we can apply different shaders to different parts of the model. And this is a modeling operation so we want to actually go back to the Viewport 2.0 renderer for that. Go to renderer, Viewport 2.0, and we want to reassign the painted metal to the entire object and then only select the parts of the object that are going to receive the layered shader. Go back to the outliner and, if the robot group is not expanded, expand it with the shift key and click on the plus sign. Once again, we want to select the object shape node so that we don't assign materials to any children. Select access…

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