From the course: Maya and After Effects: Product Visualization
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Assigning materials to faces
From the course: Maya and After Effects: Product Visualization
Assigning materials to faces
- [Instructor] We've applied a layered shader onto the surface of this part of the robot arm. We can see that if we render in Arnold, and that looks fine. We're seeing the logo material superimposed over the painted metal material. However, we're also seeing the logo on the interior of the robot arm and we don't want that. To avoid that, we can apply different shaders to different parts of the model. And this is a modeling operation so we want to actually go back to the Viewport 2.0 renderer for that. Go to renderer, Viewport 2.0, and we want to reassign the painted metal to the entire object and then only select the parts of the object that are going to receive the layered shader. Go back to the outliner and, if the robot group is not expanded, expand it with the shift key and click on the plus sign. Once again, we want to select the object shape node so that we don't assign materials to any children. Select access…
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Contents
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Image-based lighting with a Skydome map4m 8s
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(Locked)
Arnold settings for real-time rendering5m 38s
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(Locked)
Rendering on the GPU3m 49s
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(Locked)
Applying Arnold Standard Surface materials5m 51s
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(Locked)
Adjusting material parameters3m 7s
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(Locked)
Designing metallic materials5m 54s
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(Locked)
Assigning materials to shape nodes in a hierarchy4m 49s
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(Locked)
Art directing advanced material parameters4m 33s
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(Locked)
Projecting UV coordinates5m 45s
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(Locked)
Mapping with a file texture4m
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(Locked)
Layering materials with aiLayerShader7m 7s
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(Locked)
Assigning materials to faces4m 45s
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