From the course: Maya: Advanced Materials
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Assigning materials to polygon faces - Maya Tutorial
From the course: Maya: Advanced Materials
Assigning materials to polygon faces
- [Instructor] Usually we'll assign a material to an entire object, but there are some situations in which we'll want to assign a material to a face component selection. Here's an example. I've got a glass case around the sculpture. Give focus to the perspective view and from the main menus choose Arnold, Render. We can see that the edges of the glass are darker, but they're not tinted. If this were a real world piece of glass then we would probably see some green tinting at the edges due to optical phenomena having to do with impurities in the glass and the way light bounces around inside the glass. When light reaches the edge, it will be partially absorbed and also tinted by those impurities. Although the standard surface and the Arnold Renderer are both physically accurate, there will always be limits to what they can accurately simulate and we'll need to cheat and this is a case in which we could assign a…
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Translucency with subsurface scattering6m 34s
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Light emission from a surface4m 45s
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Controlling transparency with Transmission4m 16s
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Tinting transparency with Transmission Depth3m 41s
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Translucency with Transmission Scatter3m 45s
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Assigning materials to polygon faces5m 3s
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Rendering thin-walled geometry1m 47s
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Cutout mapping with opacity2m 21s
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