From the course: Maya and After Effects: Product Visualization
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Assigning materials to shape nodes in a hierarchy
From the course: Maya and After Effects: Product Visualization
Assigning materials to shape nodes in a hierarchy
- Once again, building on what we created in the previous movies, I've got Arnold running in the perspective view and the hyper shade window open, we now want to assign a painted metal material to all of the parts of the robot other than the motors and the end effector or the head here. Let's just clean up the hyper shade graph, once again, click to select nothing and then on the toolbar click to hide attributes on selected nodes and also click to rearrange the graph and then just push those nodes off the graph a little bit. Hold down alt and middle mouse and just move that around. And if we know the name of a node we can create it directly in the graph using the tab key but we need to know the technical name of the node not it's friendly name, but the technical name and if we select one of these Arnold standard surface material nodes, the technical name of that node is displayed here. It's aiStandard Surface.…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
Image-based lighting with a Skydome map4m 8s
-
(Locked)
Arnold settings for real-time rendering5m 38s
-
(Locked)
Rendering on the GPU3m 49s
-
(Locked)
Applying Arnold Standard Surface materials5m 51s
-
(Locked)
Adjusting material parameters3m 7s
-
(Locked)
Designing metallic materials5m 54s
-
(Locked)
Assigning materials to shape nodes in a hierarchy4m 49s
-
(Locked)
Art directing advanced material parameters4m 33s
-
(Locked)
Projecting UV coordinates5m 45s
-
(Locked)
Mapping with a file texture4m
-
(Locked)
Layering materials with aiLayerShader7m 7s
-
(Locked)
Assigning materials to faces4m 45s
-
-
-
-
-