From the course: Maya: Facial Rigging
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Attaching hair and eyebrows - Maya Tutorial
From the course: Maya: Facial Rigging
Attaching hair and eyebrows
- [Instructor] At this point, we have the main skin of the character's head attached to our skeleton. But we have a couple of more parts to our character so if we go into Outliner, under Geometry you'll see we have this hidden group called Parts, and if we hit Shift H, to unhide it, you'll see that we've got all of this stuff and it's all of this stuff still needs to be attached. Let's go ahead and do that. I'm going to turn on x-ray joints, as you can see that we've got this basic skeleton for the head and if I select Joint Head1, you could see that I've got my head deforming, but all those parts aren't moving along with it. Let's go ahead and start with this hair, I'm not going to really animate or deform this hair, it's pretty much just going to move with the skull, it's far enough above the neck , so it'll pretty much just be rigid. I'm going to select this joint here which is called joint Head2 and then Shift select the…
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