From the course: Modeling a Cartoon Character in Maya

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Attaching the hand to the arm

Attaching the hand to the arm - Maya Tutorial

From the course: Modeling a Cartoon Character in Maya

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Attaching the hand to the arm

- I've gone ahead and finished off the hand, I've just tweaked the shape a little bit. So let's go ahead and smooth this, and see what we have. So that looks pretty good. So now let's go ahead and attach this to the body at the wrist, so I'm going to select this hand, and unsmooth it, and what we need to do, is create an attachment here. Now we're going to do this very similarly to how we attach the fingers to the hand or the palm. So I need to find an attachment point. So if I select my body, you'll see that I have one, two, three, four faces at the end, and I can certainly find four faces in here to attach it to. But before we do that, we need to connect them together, or combine them, so I'm going to select my body, Shift select my hand, and let's do a Mesh Combine. So that makes them all one Mesh, but I still need to bridge this gap between the polygons. So I'm going to go into Face mode, select the end of the arm, and delete those faces, so now I have kind of an open edge there…

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