From the course: Maya and After Effects: Product Visualization
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Attenuation over distance with the Decay filter
From the course: Maya and After Effects: Product Visualization
Attenuation over distance with the Decay filter
- [Narrator] Our key spotlight is creating a cool effect of a collimated beam, or nearly parallel rays of light using the lens radius parameter, and we can see that if we start the interactive production rendering in the camera view port, and this looks pretty good, except for one thing, which is that the light is a bit too intense on the cyclorama back drop here. The side effect of using lens radius is that the decay over distance becomes much less intense, in other words the light here up at the top of our subject is approximately the same intensity as it is down here. But we can correct for that and apply a custom decay, using an Arnold Light Filter. However this will only work on the CPU and currently I'm rendering on the GPU, so I want to stop the Interactive Production Rendering. And let's select the Spotlight, and open up the Attribute Editor with CTRL+A, go down into the Arnold section, and at the bottom…
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Contents
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Flood lighting with Arnold area lights3m 29s
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(Locked)
Directing flood lighting4m 19s
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(Locked)
Studio lighting with a spot light5m 43s
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(Locked)
Attenuation over distance with the Decay filter4m 37s
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(Locked)
Accentuating object edges with rim lights5m 6s
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(Locked)
Excluding lights and shadows5m 22s
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(Locked)
Controlling visibility of light shading components4m 4s
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(Locked)
Setting up file output options for AOVs4m 11s
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(Locked)
Creating AOVs for render component passes5m 34s
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(Locked)
Creating light groups5m 43s
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(Locked)
Rendering components of light groups6m 8s
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