From the course: Maya and After Effects: Product Visualization

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Attenuation over distance with the Decay filter

Attenuation over distance with the Decay filter

From the course: Maya and After Effects: Product Visualization

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Attenuation over distance with the Decay filter

- [Narrator] Our key spotlight is creating a cool effect of a collimated beam, or nearly parallel rays of light using the lens radius parameter, and we can see that if we start the interactive production rendering in the camera view port, and this looks pretty good, except for one thing, which is that the light is a bit too intense on the cyclorama back drop here. The side effect of using lens radius is that the decay over distance becomes much less intense, in other words the light here up at the top of our subject is approximately the same intensity as it is down here. But we can correct for that and apply a custom decay, using an Arnold Light Filter. However this will only work on the CPU and currently I'm rendering on the GPU, so I want to stop the Interactive Production Rendering. And let's select the Spotlight, and open up the Attribute Editor with CTRL+A, go down into the Arnold section, and at the bottom…

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