From the course: Maya: Advanced Texturing
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Bake hi-res details - Maya Tutorial
From the course: Maya: Advanced Texturing
Bake hi-res details
- [Instructor] So with all of our models in Mudbox, we now need to get some of the high resolution detail from the high-res model to the low-res to give us a bit more of a roadmap. What we wanna do is bake that high resolution detail onto the low resolution mesh. So what we're going to do is extract some of these textures onto that low-res. So the process for this is quite simple. We are going to go to UV Maps and we're going to Extract Texture Maps and choose New Operation. And you're going to get to pick which of these you're gonna wanna do. I typically will do these one at a time instead of trying to do them all at once. I get better results and sometimes you wanna be kinda choosy of what objects are gonna be in the baking process. So let's start with the ambient occlusion map. Now, ambient occlusion is going to give you any type of self-shadowing on objects. So let's go through these processes here. It's very repetitive so once we do this once, it's kind of just making sure you…
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Contents
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Review reference materials in Mudbox6m 44s
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Bake hi-res details9m 40s
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Leather: Grain paint textures9m 34s
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Leather: Add cracks7m 36s
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Leather: Final digital sculpting11m 19s
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Leather: Block the color10m 55s
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Leather: Color finalization6m 26s
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Leather: Specular highlights8m 57s
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Leather: Export texture maps3m 53s
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Leather: Render texture maps10m 42s
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