From the course: Maya: Advanced Texturing

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Bake maps at base level

Bake maps at base level - Maya Tutorial

From the course: Maya: Advanced Texturing

Start my 1-month free trial

Bake maps at base level

- So we're here in a clean version of Substance Painter 2018 and I wanna kind of show you how to bring your models in and then how do we bake the base level of maps to allow Substance Painter actually to be able to understand what your object looks like. So, the first thing we're gonna do is go up to File, New and it's gonna ask you a few questions, up front, of what it is that you're trying to do with this particular project. So, in the first section, here, we have our templates, and there's actually quite a few of 'em. The one that we are wanting to use is actually the PBR metallic roughness, and now, you'll see that there are other types of projects and templates that you can use for Unreal or Unity, but the one that's gonna allow us to get this back into Maya, easy enough, and especially rendering with Arnold is this PBR metallic roughness. Next, it wants to know, well, what mesh are you going to be painting textures on, so this would be your low resolution mesh, so we're gonna…

Contents