From the course: Maya: Shader Networks

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Baking shader components with Render to Texture

Baking shader components with Render to Texture

From the course: Maya: Shader Networks

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Baking shader components with Render to Texture

- [Instructor] In the last movie, we've created a shader network in preparation for the Arnold Render to Texture tool. We've created an AI right color node, which is an AOV utility node. It's going to output this curvature into an AOV. And then the Render to Texture dialog can in turn render that AOV. If we render in Arnold right now, we should see the curvature applied onto the base color. So click in the camera to view port, and go to the main menus, and choose Arnold, Render. And as predicted, we see the curvature applied to the base color. We've got some illumination in this shot. We'll save a little bit of time rendering our curvature by not rendering any illumination in the beauty pass. So I've got a skydome here. I can select that and just turn it off. Disable the switch, Illuminates by Default. Now, there's no lighting in this scene. And that means the beauty pass is going to render more quickly. And that'll…

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